

Breath of the Wild 2's E3 2021 trailer shows Link will have new abilities, from phasing through floors to reversing the movement of objects.
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While this approach was innovative and fresh, it cut away a lot of series staples that would be fun to see in a new context. Only a few new tricks can join his moveset by the end, namely through the Champions' Blessings. Link's Sheikah Slate instead has four Runes (Magnesis, Remote Bombs, Stasis, and Cryonis) acquired at the start of the game that have emergent uses throughout Hyrule. One reason Breath of the Wild stands out from its predecessors is the way Nintendo moved away from the series' long-standing formula of giving Link a new item in each dungeon. Nintendo could also take notes from Kojima Productions' upcoming Death Stranding: Director's Cut, which cuts down on the monotony of travel with devices like a cargo catapult that helps Sam Porter Bridges' deliveries cross great expanses faster. Like in the aforementioned Zelda titles, cannons could help Link reach some of Hyrule's new floating islands before coming into his new powers. While Breath of the Wild employs a few cannon-based puzzles, typically utilizing Link's Remote Bomb Rune as a source of ignition, they could have a more prominant role in the sequel.

RELATED: Fi Could Tie The Master Sword Into Zelda: Breath of the Wild 2 Meanwhile, the pirate themes of The Wind Waker and its sequel Phantom Hourglass afforded them lots of opportunities to play with cannons, from seafaring ship battles to Link infamously getting launched into the Forsaken Fortress. Two massive cannons play integral roles in accessing the Arbiter's Grounds and City in the Sky dungeons. The Legend of Zelda is no stranger to this, notably within the GameCube and Wii title Twilight Princess.
